Lead Technical Artist
We have an exciting opportunity for an enthusiastic and pro-active Lead Technical Artist to join our busy Underdog studio and support driving CI Games forward as we experience exponential growth.
We usually respond within a week
We have an exciting opportunity for an enthusiastic and pro-active Lead Technical Artist to join our busy Underdog studio and support driving CI Games Studios forward as we experience exponential growth.
To be successful in this role, you will be a team player with exceptional attention to detail whilst delivering excellent customer service to those within the studio.
Key Responsibilities
- Work with level designers, level artists and engineers to bring 3D art into the engine within UE4’s toolsets, pipelines and best practices
- Provide hands-on support to level artists and engineers in regard to asset performance and validation within the game
- Spearhead and proactively share the knowledge with level artists and engineers in the use of the 3D art pipeline within UE4
- Review outsourcing deliveries and identify opportunities for improvements on the pipelines between internal teams and externals
- Provide and review shaders within UE4 to secure visual quality and performance
- Keep updated to the latest trends within UE4 to secure the 3D art pipeline with an eye towards usability and efficiency
- Collaborate with engineers and testers to diagnose and resolve challenging technical issues in the 3D art to secure performance and stability of the game
Key Requirements
- 3 years of experience in a similar position.
- Strong Technical Background on the Art Production Process and Workflows
- Experience with Unreal Engine, Autodesk Maya/3D Studio Max, and other related software
- Able to find the balance between visual quality and real-time rendering performance
- An eye for what looks natural/believable
- Able to keep content relevant to the current projects’ art style and work within those limitations
- Able to work flexibly on both routine and more complex tasks across various projects and time-zones.
- Ability to prioritise workload as well as being flexible and responsive to last minute changes
- High level of attention to detail
- Methodical approach to work
- Good communication and interpersonal skills, able to listen carefully and respond appropriately at all levels.
- Excellent proficiency in English
What we offer
- Attractive remuneration, holidays and social events. Our environments thrive with collaborative teamwork with people from all around the world, different nationalities, and languages.
- A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. We care about the wellbeing of our employees and have a dedicated employee wellbeing programme.
- Flexibility with our core hours (10am - 4pm CET), and no-notice holidays.
- Annual discretionary studio bonus
- Free games and merchandise
- Wrap parties for game releases
- Remote/Homeworking with flexible working schedules, a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.
- Learn as you work and be part of something real that changes the face of gaming - forever
We are an equal opportunities employer with a commitment to building a diverse workforce, representative of the world we live and game in!
Accessibility is at the heart of our games and we reflect that in how we operate as a business. Should you require adjustments or flexible arrangements to interview, or take up a role at with us, please let us know in your application and we will accommodate to the best of our ability.
- Department
- Art
- Locations
- Underdog
- Remote status
- Fully Remote
About CI Games
Founded in 2002, we have been creating globally recognised titles twenty years. The fan-celebrated Sniper Ghost Warrior franchise has sold over 14 million copies worldwide, while the action RPG, Lords of the Fallen, has been enjoyed by over 10 million players across the globe.
Our Hexworks studio is currently working on The Lords of the Fallen, the highly ambitious follow-up to the original 2014 hit. Steering the franchise in a new direction towards dark fantasy, the action role-playing game will feature a fully revised, challenging combat system, and promises to be CI Games’ most ambitious project currently in development!
Underdog Studio is the internal development team responsible for the highly successful and long running Sniper Ghost Warrior series. With a name that encapsulates the determination and hard working attitude of the 50-strong crew, the team is mainly spread across Europe. As the SGW franchise continues to go from strength to strength with each new iteration, the Underdog team looks forward to achieving even higher standards of quality in their upcoming titles.
Founded in 2018, United Label is a publishing house specialising in highly ambitious, lovingly-crafted video games. Röki, the studio’s inaugural release, received critical acclaim upon its launch in late 2020, with Eldest Souls and Tales of Iron both releasing in 2021 to great reception from media and players. Driven by a desire to work with the most innovative game creators around the globe, from highly experienced teams to passionate start-ups, United Label offers a platform to deliver titles with a unique vision and a publishing structure for success.
Lead Technical Artist
We have an exciting opportunity for an enthusiastic and pro-active Lead Technical Artist to join our busy Underdog studio and support driving CI Games forward as we experience exponential growth.
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