Lead Online Programmer
Responsibilities:
- Design and implementation of the required online solutions for the game, coping with the design intentions and the technical requirements to secure performance
- Architect from high level systems to low level performance tweaks in c/c++
- R&D of new technologies applicable to the game, in synchronization with the technical director, and compatible with all target platforms
- Understanding of all game engine systems to work with and discuss needs from other departments and participate on the generation of cost-effective pipelines for online
- Coordinate with QA, Build Engineers and the Design teams to define the best coding processes that balances rapid iteration with stability
- Coordinate with the rest of coders establishing programming guidelines, quality goals and performance budgets related to online functionalities
- Understand, plan and work on any required engine, online and optimization in coordination with the rest of the code team (engineers and gameplay programmers)
- Reports to the Lead programmer
Requirements:
Must haves:
- 10+Yrs Programming Experience (at least 3 in a Lead/Senior role and in UE)
- 2+ Shipped AA/AAA titles (at least 1 in a Lead/Senior role and in UE)
- Strong C & C++, real-time, cross-platform, client-server & p2p skills.
- Gameplay Replication experience, Player Authenticaton, low-level (TCP/UDP Packet) Comms
- Experience debugging multi-threaded Client/Server symbol-less systems in a run-time environment.
- Replication Frameworks for entire game / gameplay systems.
- Match-Making, Late-Join and Host Migration implementations
- Network Infrastructure & Optimization (preferably for PSN/XB eco-systems)
- Optimized Client Prediction Methodologies
- Optimized Packet Compression/Decompression strategies for games
- Exposure to AWS or other Cloud Service Provider technologies
Nice to haves:
- Exposure to Gameplay Abiltiy System (GAS) for Unreal Engine 4/5 used in an MP game
- Exposure to Epic Online Systems / PlayFab integration into UE
What we offer
- Attractive remuneration, holidays and social events. Our environments thrive with collaborative teamwork with people from all around the world, different nationalities, and languages.
- A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. We care about the wellbeing of our employees and have a dedicated employee wellbeing programme.
- Flexibility with our core hours, and no-notice holidays.
- Annual discretionary studio bonus
- Free games and merchandise
- Wrap parties for game releases
- Remote/Homeworking with flexible working schedules, a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.
- Learn as you work and be part of something real that changes the face of gaming - forever
We are an equal opportunities employer with a commitment to building a diverse workforce, representative of the world we live and game in!
Accessibility is at the heart of our games and we reflect that in how we operate as a business. Should you require adjustments or flexible arrangements to interview, or take up a role at with us, please let us know in your application and we will accommodate to the best of our ability.
- Department
- Code
- Locations
- Underdog
- Remote status
- Fully Remote
About CI Games
Founded in 2002, we have been creating globally recognised titles twenty years. The fan-celebrated Sniper Ghost Warrior franchise has sold over 14 million copies worldwide, while the action RPG, Lords of the Fallen, has been enjoyed by over 10 million players across the globe.
Our Hexworks studio is currently working on The Lords of the Fallen, the highly ambitious follow-up to the original 2014 hit. Steering the franchise in a new direction towards dark fantasy, the action role-playing game will feature a fully revised, challenging combat system, and promises to be CI Games’ most ambitious project currently in development!
Underdog Studio is the internal development team responsible for the highly successful and long running Sniper Ghost Warrior series. With a name that encapsulates the determination and hard working attitude of the 50-strong crew, the team is mainly spread across Europe. As the SGW franchise continues to go from strength to strength with each new iteration, the Underdog team looks forward to achieving even higher standards of quality in their upcoming titles.
Founded in 2018, United Label is a publishing house specialising in highly ambitious, lovingly-crafted video games. Röki, the studio’s inaugural release, received critical acclaim upon its launch in late 2020, with Eldest Souls and Tales of Iron both releasing in 2021 to great reception from media and players. Driven by a desire to work with the most innovative game creators around the globe, from highly experienced teams to passionate start-ups, United Label offers a platform to deliver titles with a unique vision and a publishing structure for success.
Lead Online Programmer
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